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Seven developers competed for seven weeks to create apps that utilized the latest Ultrabook convertible hardware along with the Intel Perceptual Computing SDK and camera to build the Ultimate app prototype. Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6 | Week 7 Sixense Studios The Sixense team have polished up Puppet In Motion for this final week, adding hand calibration, new story scenes, and art.
They also outline their goals for the future of this fun app.
Read more Code-Monkeys The team talk about their code simplification process, which actually made the game better.
Head tracking, calibration, and actual user game play experience wrap up this week’s post.
Read more Quel Solaar Eskil writes a thoughtful post on building good apps vs. He outlines his development strategy that incorporates many Perceptual Computing elements.
Read more Infrared5/Brass Monkey Fire-breathing and other cool optimizations in this week’s iteration of Kiwi Catapult Revenge.
We also get an update on what the team intends for future versions, and a playable demo.
Read more Steve Steve writes up a thoughtful post after testing all Challengers’ apps.
He makes a good case for a common gesture set for perceptual computing, and brings up power consumption and user interface as factors that will impact future development.
He’s keeping his cards very close as far as an Ultimate winner in this competition.